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package etherblocks.game.entitysystem.systems;

import com.jme3.scene.Node;
import etherblocks.game.entitysystem.*;

/**
 *
 * @author Carl
 */
public class PhysicsTransformSystem_Client extends PhysicsTransformSystem{
    
    public PhysicsTransformSystem_Client(Node rootNode, int playerEntityID){
        super(rootNode, playerEntityID);
    }
    
    @Override
    protected boolean isApplyingTransformAllowed_Location(Entity entity){
        return true;
    }
    
    @Override
    protected boolean isApplyingTransformAllowed_Rotation(Entity entity){
        return true;
    }
}
